Disciplines

Five crafts.
One team.

Find yours. In a project, they work together. We also join a team that already exists.

01

Electronics

The board you need, not one from a catalogue.

  • Schematic and circuit architecture
  • A PCB drawn for the real object
  • Components chosen to last
  • Power, ground, signals

The circuit does not exist, or the current board no longer fits.

02

Embedded systems

The behaviour, written for the hardware that is actually there.

  • Firmware on a microcontroller
  • Sensors, actuators, buses
  • Bring-up on the board, not only in simulation
  • Code another person can pick up

The object has to sense, decide, or act.

03

Connected products

The object leaves the bench and talks to the rest of the system.

  • The link, chosen for distance, energy, and place
  • Cloud, gateway, or entirely local
  • The screen that makes the data useful
  • Link security, held through production

The object needs to be reached, or it should stay local.

04

Software

The tool people use, and the software the hardware needs.

  • Internal tools and platforms
  • Interfaces to configure, measure, and operate
  • Services that talk to objects
  • Web applications shaped for the real work

What is missing is a screen, a dashboard, an account, a platform.

05

Prototyping

A question, settled by an object that works.

  • A prototype you can power, not a mockup
  • Short iterations, each one with a question
  • Tests, measurements, corrections
  • Choices we can manufacture

The decision has to rest on a proof.